But I'm sure, after a while I lose the ability to convert troops, all untill I return to base again.Īlso here is a thing I had with unit types: I had 2 stacks of imps - normal and taunting ones. I'm not entirely sure at which point it disapperas, could be a set amount of time, battles ar untill the companion levels up. Then there might be some bug here, because for me it is still unavailable at times even when I have the needed troop and it's not at full capacity.įor me, teleporting to the hideout and then talking to the dark spirit makes the convertion dialogue option available for some time. The option to make units does not appear if your army is currenty full, or you have no room to add an additional 10 units to an existing stack. In order to see the option to convert units froom your companion, you need to ensure you have an empty slot in your army, and that the type of unit you are trying to make is not currently in your army, because you may not have enough leadership to hold the additional units you are making. PS I can speak Russian, just have an English keyboard here and using a virtual one is too long and annoying. Is it being worked on, or it won't make it into the game at all for some reason? Is there some limit on that? Also it would be a very neat addition, aside from making 10/50/100 units, to add a 'fill to max leadership' option.įinally, unit experience: I really loved that feature in 'Ice and Fire' addon and I was sad not to see it here. Speaking of troop convertion(slaves to undead/demons), companion's converting is working really srtange, at some times there is a dialogue option to convert, at some times there is none. So either the description or the skill is not working. For 8 necromancers it should be a group worth 48 leadership points, more than enough for any skeleton or zombie). I have 3 small separate notes about the game, decided to put it in one thread(making 3 would be spamming a bit):įirst, for the necromancer units their necromancy ability is not working - I have skeleton archers and zombies in the army, they are not at max capacity, but having necromancers does not add new troops at end of battle (in description it says it should be 3% of their leadership.
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